Tiers indicate what games mean to me. Rating is the actual quality of a game (given its context and time period).
From release day onwards I played 25 hours on average each week (next to a fulltime job) for many weeks until the game was finished: an absolutely fantastic experience! Should I ever also go back to it for a second play-through (which I rarely do), then I might bump it to S-tier. Fantastic game!
Placing this game exactly next to Portal 2: amazing, mind-bending 3D-puzzle-platformer with a fun story. Absolutely loved every minute of this. Putting its mark just 1 tiny point behind Portal 2 because it's less replayable and has no true two-player mode. Though I will say its mind-bendingness is one step up from Portal's physics.
The initial title is absolutely one of my favorites in the series. A magical story combined with great gameplay is already great. But what really tops it off is the vantage points feature: it draws on my love for viewing real life places from the top of towers or mountains.
A perfectly executed metroidvania, it grabbed me at the start and didn't let go until it was finished. Near the end I started to 'completionist' just because I didn't want the game to be over. Only a handful of points deducted because a few parts were difficult in a non-fun, irritating way. Overall: highly recommended!
This rightfully sits next to my favorite Double Dragon, because it's a great modern-day version of this genre. Bonus points for hitting just right with 'pixel art' yet using modern techniques and hardware to their potential. Only wish it had been a tad longer and more varied.
Disclosure: I created this game. So... where to rank it? In some sense it's S-tier to me: close and dear to my heart, as it's the first full game I created and published. On the other hand, it's just 'okay', but not great. So let's give it a tier and rank right here and call it a day?! :D
Similar again to earlier parts, this installment is ever-so-slightly more polished. On one hand I don't give it a high rating nor would I go out of my way to recommend it, on the other hand it did draw me in enough to finish it in a couple of weeks (about 20 hours to complete the main story). Substracting a few points because a handful of puzzles required me to look up the solution (and it always was something badly designed, usually a mechanic not telegraphed enough at all).
I really wanted to love this game. And parts of it were indeed loveable: the vibe, the premise, the idea. But the story, but more importantly some of the gameplay (both puzzles and enemies) were just not fun. Finished the entire game still, and if you really like cats you can still give it a go! Otherwise, just enjoy the *idea* of this game.
Mmmhhh... these are all the games I remember playing, and for long enough to form an honest opinion on them. There might be a handful missing (especially from longer ago), and I will add them when I think of them. But 90%+ of all games I've ever (seriously) played should be on here.
Extremely stable! Let me explain.
The tier a game belongs to is how 'impactful' it was to me, how much I enjoyed it given its time and context. There might then also be several cases where a high tier does not automatically imply a recommendation.
New games added (as I play them) will be inserted into the list. But this will leave the list otherwise stable.
These indicate how high I rate the quality of the game (also given its time period). There's a strong correlation between high tiers and high ratings.
Notable exceptions include for example games that mean a lot to me, but might still have a rather low rating because they're still bad games. Vice versa some games with high quality didn't click for me, so they might end up in a low tier.